Friday, December 11, 2009

Realising our Broadband Future - Day 2

Hi, I was a little late in today, missing the introduction by Paul Twomey.

However I've taken up the Liveblog from Larry Smarr's presentation this morning.

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Thursday, December 10, 2009

Realising our Broadband Future - Day 1

I've taken a couple of days off work to attend the Realising our Broadband Future conference on a personal basis.

I am liveblogging it below, contingent on wi-fi availability.

Please feel free to ask questions and I'll try to relay them to speakers.

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Wednesday, December 09, 2009

Managing the future adoption of Gov 2.0 in Australia

We're beginning to see significant activity in the Gov 2.0 space across Australia, and with the impending release of the Gov 2.0 Taskforce's report there's likely to be even more activity in the coming year.

This is definitely not a time for Gov 2.0 proponents to rest on their laurels as there are still many challenges to face before Government 2.0 is firmly embedded within the culture and practice of the public sector.


From discussions I continue to have across agencies and with the private sector there are still many people who aren't quite sure whether Gov 2.0 is simply the latest fad or a fundamental shift in the culture and operations of the public sector.

Last week I attended one external meeting where senior public sector managers were discussing how Web 2.0 worked perfectly well in the laissez-faire world of the internet, but was very difficult to implement successfully within a purposefully structured and highly governed organisation.

Some believed that public sector governance frameworks designed to increase public visibility could limit the use of Gov 2.0 in improving public visibility - making it a more expensive and slower option by requiring costly security and privacy hurdles.

From an ICT and security management perspective some considered Gov 2.0 a 'problem'. In many cases they felt that business teams were still treating Gov 2.0 as a shiny new toy. Experiments lasted only until the first big issue or the driving personality left the agency - at which point ICT had to 'clean up the mess'.

These are understandable viewpoints and reflect some of the issues that will need to be managed as we move to adopt Gov 2.0 approaches. Embedded knowledge and expertise for Gov 2.0 is still low in many agencies and may be confined to specific teams or individual 'experts', although enthusiasm for its use is often more widespread.

The level of buy-in at senior levels also varies. In many cases senior management simply has much bigger fish to fry in meeting the outlined policy goals of the government in an apolitical and diligent fashion with limited resources. Whether and how Gov 2.0 approaches may help them do their jobs more effectively isn't always clearly communicated.

While I know many of these executives would like to experiment with approaches that would improve the cost-effective delivery of their programs, they are limited in their tolerance for experimentation due to the potential social, financial and political consequences of failing to deliver key departmental services. They simply cannot afford the risk.


This discussion is also taking place elsewhere in the world. Federal Computer Week in the US recently wrote Is Gov 2.0 just another passing fad? ...Or do collaborative initiatives represent a true advance in the way government works?

This long and in-depth article considers the topic from a number of perspectives, asking the question,

But is Government 2.0 a true advance in the way government works, or it is just a passing fad? A year from now, will all these initiatives have matured to the point that a government agency could use them to generate useful ideas, streamline operations, improve accountability, deliver services and even save money? Or will agency leaders and their employees revert to the old ways of doing business, muttering the bureaucratic equivalent of, "Who was that masked man?"

The article draws the conclusion that Gov 2.0 may be more than a fad, but hedges its bet by suggesting that the change could be long and will require significant ongoing commitment from heads of state and other political and public sector leadership.

It also highlights the need to build the experience base and move from Gov 2.0 as a project tactic to 'how we do business around here' - a culture.

Whether Gov 2.0 is a fad or not, it is likely to be a bumpy journey. By its nature Gov 2.0 exposes more of the machinery and thinking processes of governance. For example, imagine stepping behind the beautiful vistas of Willy Wonka's Chocolate Factory where the Oompa Loompas sing as they work, to a 19th century sweatshop where the chocolates are really made.

While this is a deliberately strong contrast, the fact is that all organisations are 'messy' inside to some extent. Exposing how an organisation's actual processes work can shatter public myths and views. For the public sector this can mean damaging the public perceptions of government - previously (and currently) a hanging offense in some organisations.


Another way to consider managing the future adoption of Gov 2.0 in Australia is by using a modelling tool such as the hype cycle, originally developed by Gartner. This is is a technique used to attempt to outline and explain the adoption curve for new technologies, approaches and concepts.

While it is only a model, and there's no reason to assume it will apply for Government 2.0 in Australia, it is useful to reflect on where Gov 2.0 might be currently placed in order to avoid foreseeable pitfalls.




















Drawing from the Wikipedia article,
A hype cycle in Gartner's interpretation comprises five phases:
  1. "Technology Trigger" — The first phase of a hype cycle is the "technology trigger" or breakthrough, product launch or other event that generates significant press and interest.
  2. "Peak of Inflated Expectations" — In the next phase, a frenzy of publicity typically generates over-enthusiasm and unrealistic expectations. There may be some successful applications of a technology, but there are typically more failures.
  3. "Trough of Disillusionment" — Technologies enter the "trough of disillusionment" because they fail to meet expectations and quickly become unfashionable. Consequently, the press usually abandons the topic and the technology.
  4. "Slope of Enlightenment" — Although the press may have stopped covering the technology, some businesses continue through the "slope of enlightenment" and experiment to understand the benefits and practical application of the technology.
  5. "Plateau of Productivity" — A technology reaches the "plateau of productivity" as the benefits of it become widely demonstrated and accepted. The technology becomes increasingly stable and evolves in second and third generations. The final height of the plateau varies according to whether the technology is broadly applicable or benefits only a niche market.


Based on the hype cycle model, I believe Gov 2.0 is still on the initial incline, which means we do need to guard against overstating its importance until the capability is firmly in place across government.

Otherwise we run the risk of fulfilling the prophecies of those who believe it only a fad (whether it is or not), simply by building Gov 2.0 up too high and leaving ourselves open to a fall in confidence when it doesn't reach the stratospheric heights of cost-effectiveness expected.


So, in conclusion, I believe we're still in the very early stages for Gov 2.0 in Australia and it will take a number of years to embed it fully within government processes and build the experience required to manage its integration into agency cultures.

2010 will be a watershed year for Gov 2.0 where many of the first stumbling steps of the last few years will have to demonstrate their value and begin to integrate into normal business processes.

We will also see a great deal more experimentation and hype around Gov 2.0 - including criticism in the media when it doesn't fully live up to the espoused potential.


For everyone working in the Gov 2.0 area, use the holidays at the end of 2009 to regenerate your energy, rekindle your passion and growing a thicker skin.

Next year will require us to work twice as hard and communicate the benefits ten times as well in order to support the government in improving community engagement and agency effectiveness through Government 2.0.

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Monday, December 07, 2009

Gov 2.0 Taskforce draft report out today

I'm reliably informed (via a public tweet and the Taskforce site) that the Gov 2.0 Taskforce draft report should be out at some point today.

The Taskforce Chairman, Dr Nicholas Gruen, says in the announcement linked above that it will be publicly available for comment until at least Wednesday 17 December.

Keep an eye on the Taskforce's website at www.gov2.net.au for the draft report.

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Friday, December 04, 2009

What does it take a government agency to build a successful online community?

I regard creating a sustainable online community as very hard to do. It is almost always easier to join an existing community - although this presents its own challenges.

However at times it will be necessary for government agencies to consider creating their own communities online. This may be as reference groups for specific initiatives or campaigns, as peer communities on particular topics, or to fill a gap where existing online communities are not sustainable or have commercial interests which don't support the needs of everyone involved.

Below are some of my ideas on how to influence the successful development of an online community. Note I'm not an anthropologist or psychologist. However I have participated in the formation (and witnessed the destruction) of a number of online communities over the last 14 years, watching and testing what does and doesn't work. Anyone who has different views is welcome to provide their response in the comments below - or post their own blog post on the topic (and please add a comment linking to it).


The engineering side of building a community is relatively straightforward.

First you must determine the community's goals and how the community will want to interact. Next you need to establish an appropriate technical environment that supports these needs. This may be a forum, blog, social network (using a white label platform such as Ning or Elgg), chat channel or other mechanism.

After this it is important to put in place a framework for community engagement to guide the initial culture and place boundaries on behaviour.

This is essentially a moderation policy, although active moderation may not take place. It should defines what is acceptable behaviour and how transgressions will be treated. If possible the community should be involved in setting these boundaries, just as in society our legal boundaries often reflect the collective views of the community. If set well the community will help you in your role as 'enforcer'.

Finally you invite individuals in and allow them to begin playing and testing the space. Initially there is always some form of testing, with new communities pushing the boundaries to establish what is really acceptable (not simply what is written down).

Voila! Instant community!

Or maybe not.

Communities are not formed simply through infrastructure and boundaries. Nor even through common purpose. They also need a social hierarchy, shared experiences and social investment. Over time these form the social 'glue', the culture allowing communal bonds to form and welding a group of individuals into a community.

While these are 'soft' factors, almost impossible (and undesirable) to engineer, they can be influenced through shrewd planning and ongoing support.

Social hierarchy
In every community there are leaders and followers, talkers and listeners, jokers and admirers and similar groupings of people. Some provide content and advice, giving of themselves for the joy of sharing or for some form of social capital. Others are avid listeners, sucking in information but only participating to ask questions. Some people will want to break community rules, innovating or disrupting. Others will happily stay within the community guidelines at all times. Some people will network broadly, forming wide circles of peers, others communicate exclusively with only one or two others.

All of these types of people bring something to a community. They either provide content, an audience for content, force people to think outside the box and grow or bond people together and attract more people to the group.

When forming a community it is important to involve people of different types.

In particular you need to have several people willing to actively contribute and participate and a few who will network widely and draw in their colleagues from other communities. To support them you need an adequately sized audience. Just like regular speakers are stimulated and energised by their audience, to keep your content contributors feeling that they are adding value you must give them an audience who appreciates their contributions.

Finally, you will need a few rule breakers to 'keep the community honest' - to occasionally question some of the community's core values and make them rethink whether they are still valid. This is one of the hardest groups to 'manage' as they will follow their own thoughts. If there are too many, or individuals are too disruptive, they can blast apart a newly-forming community and destroy it before it gets its legs. However if you don't allow people to test and press the community 'rules', a community can stagnate and grow so boring and predictable that most of the participants leave for other groups.

If talking numbers, for every 50 participants I would suggest you need at least 5 people willing to contribute content and actively discuss topics (Leaders) and 1-2 disruptive people willing to question the status quo (Disrupters). Most of the rest can be passively involved (Audience), though having another 10 willing to contribute questions and comments (Commenters) will help lubricate the community and keep the most active members involved. You will also need at least 2-3 people involved who form wide circles of friends (Networkers), both bonding others together and attracting additional members.

The breakdown for a 50 person community is as follows:

Leaders: 5
Networkers: 2-3
Disrupters: 1-2
Commenters: 10
Audience: Everyone else

Note that people may perform multiple roles. Leaders are often Networkers and may be Disrupters. Commenters may also be Networkers or Disrupters and are also part of the Audience.

If when forming the initial community you're able to identify people who fill the top three roles and specifically invite and support them you will increase the chance of the community succeeding.

Shared experience
An online community will, over time, share certain online experiences which bond it more tightly together. These are often based around 'defending' the community from outside forces such as technical issues, roving spammers or other unwanted influences.

However when first forming a community any of these perils can be fatal. In any case they are 'natural events' and should not be deliberately engineered.

To create an initial shared experience the best approach, in my view, is to get as many of the group as possible together physically and share a common offline experience. This can be as simple as a launch party or casual drinks, or can be a more elaborate conversation starter related to the initial theme of the community. For example, if the community is about driving, take them out to a race track and give them a turn behind the wheel of a performance car.

This helps creates an initial bond, giving the participants a shared feeling of community. It also makes it clear that you want the community to succeed, overcoming any initial views that it may be only a fake community to meet a bureaucratic tick-box.

As the community begins to solidify online it is important to maintain infrequent physical contact or, at worst, live events via phone or chat, to keep the bonds alive. It is also important to not coddle the community too much. If you're in the role of an 'enforcer', ensuring that the community's rules are obeyed, it is important to step back occasionally and allow the community to itself deal with disruptive influences. These shared experiences bond the community together more tightly and give them a sense of self-reliance.

Social investment
This is the great 'secret' that makes services such as Facebook successful. As people spend more time in a community, building friendships and sharing experiences, they increase their social investment in it.

Past a certain point it becomes difficult for people to simply walk away from a community because it is where they connect with others. They have a significant investment in tje community's ongoing success.

When forming a new online community it is valuable to build an understanding of what people want to get out of it. Do they want to learn more, meet new friends and peers, be in the 'in' crowd or have a readily accessible network they can access to solve issues?

There are many other reasons people may have for joining and it is important to uncover them, where possible, and support the community in fulfilling these needs.

If you are able to reconfigure a community to better meet these individual needs it has a better chance of being 'sticky'. This helps ensure that people hang around long enough to build the lasting relationships that bond a community together.

This reconfiguration could be as simple as providing technical tools for certain purposes, such as sharing documents; or adjusting community guidelines, such as how moderation works. It can also involve more complex steps such as inviting 'guest presenters' into the community or providing exclusive content.

You must, of course, balance the level of effort required to fulfil individual needs against the level of need in the community. However it is particularly important to support the most active participants (Leaders), as they are providing a great deal of the content required to draw in broader audiences. It is also important to support people with broad networks (Networkers) as they are important influencers of whether people join or leave. However neither group should be coddled to the detriment of other community members.


Influence not control
As a final point, all of the above ideas can influence a new community towards success. None of them guarantee a community will work or that it will develop in a way you find acceptable.

You may find that your initial reason for the community is not strong enough, that there aren't enough potential participants to make a community viable or that external factors, competing communities or internal changes in your organisation stunt or prohibit growth.

However if you're serious about establishing and growing an online community I believe the suggestions above will help.

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